BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//pretalx//cfp.ccc-p.org//maispace-2026//talk//AP3MTA
BEGIN:VTIMEZONE
TZID:CET
BEGIN:STANDARD
DTSTART:20001029T040000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10
TZNAME:CET
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
END:STANDARD
BEGIN:DAYLIGHT
DTSTART:20000326T030000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=3
TZNAME:CEST
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
END:DAYLIGHT
END:VTIMEZONE
BEGIN:VEVENT
UID:pretalx-maispace-2026-AP3MTA@cfp.ccc-p.org
DTSTART;TZID=CET:20260523T153000
DTEND;TZID=CET:20260523T160000
DESCRIPTION:Gaussian Splatting is a recent approach for efficient real-time
  3D rendering. This makes it particularly well-suited for realistic visual
 izations even on mobile devices.\nIn this session\, we'll talk how to brin
 g Gaussian Splatting into Flutter apps using Google's Almost Native Graphi
 cs Layer Engine layer. We'll guide you through the full pipeline: from cap
 turing photos and reconstructing them into 3D models using open-source too
 ls (COLMAP\, brush-cli)\, to embedding these 3D assets directly into your 
 Flutter app.
DTSTAMP:20260603T171234Z
LOCATION:Freiland Haus 2
SUMMARY:Exploring Real-Time 3D in Flutter with Gaussian Splatting - Jesper
URL:https://cfp.ccc-p.org/maispace-2026/talk/AP3MTA/
END:VEVENT
END:VCALENDAR
