Jesper

I am one of the two core members of Whynotmake.it, an open-source collective dedicated to exploring and implementing emerging technologies. We have practical experience in developing the very tools and integrations that we will present, including the creation and maintenance of the Flutter Gaussian Splatter open-source package. Our approach combines technical depth with practical demonstrations to ensure that attendees walk away ready to implement these techniques themselves.


Beitrag

23.05
15:30
30min
Exploring Real-Time 3D in Flutter with Gaussian Splatting
Jesper

Gaussian Splatting is a recent approach for efficient real-time 3D rendering. This makes it particularly well-suited for realistic visualizations even on mobile devices.
In this session, we'll talk how to bring Gaussian Splatting into Flutter apps using Google's Almost Native Graphics Layer Engine layer. We'll guide you through the full pipeline: from capturing photos and reconstructing them into 3D models using open-source tools (COLMAP, brush-cli), to embedding these 3D assets directly into your Flutter app.

Freiland Haus 2